3D modeler and texture artist. I adapt to many different styles, but hand painting will always be my favorite.
no default grey material survives
I'm a 3D modeler and texture artist. Since August 2024 I've been focusing mainly on texturing, something I'm really passionate about because it lets me adapt to pretty much any style.
My favorite approach is still hand painting: I always try to give surfaces character, not just technical realism.
A few pieces from my personal 3D work — click any image for details.
How I got here, step by step.
After trying scripting and animation, I started looking for my real talent: watching video after video to figure out where to begin.
Search arc • Trial & errorI took on a small paid project, maybe too early: I would have preferred to learn more before putting myself out there.
First contract arc • FreelanceI stopped for a bit to go back to studying and learning how to do my work better, without rushing.
Reset arc • Self-studyFrom here I started seriously learning how to make textures, sharpening my hand-painting technique.
New tools arc • Graphics tabletAfter sending thousands of messages to owners, I managed to become a contributor on major projects I genuinely cared about.
Contributor arc • Game devI keep growing as a modeler and as a person, aiming to see my models in more and more games.
Growth arc • 3D modelingProjects where my models and textures made it into the final game.
For collaborations, commissions, or just to chat, message me on Discord.
Message me on Discord